![]() One track stopped as the mission updated. The tracks started overlapping during the mission to save amber. Removing the map marker will remove the box. If you place a map marker, an invisible square box with collision will be placed in that spot as well. In this hall there is a large white mesh clipping through walls & other objects. After talking to mike for the last time you will go down a hall near some stairs. Large mesh gap between terrain & objects. But then again, why Is it placed inside the room? This sign seems to be suspended in the air. You would see the damage pop up as well (if had that hud option enabled) If their face went below the water line they would start taking damage. You can still see shadows of other players, but In this version of the game you can not see your own shadow. Coughing invisible women in lifeguard station Something very wrong with the reflection or color of blood, results in chome (& black) blood. The red explodable tank does not have this problem The textures of the brown box (used for stacking, ect), Juice box & Fuel Tank will flicker when held. The electricity symbol at the location in the video flickers on & off. The 1st person hand texture of Xian Mei doesn't seem to match her 3rd person texture. 1st person hand texture does not match (Xian Mei) (This didn't happen while clicking to activate any previous skills thus far) I found myself unable to submit a "yes" or "no" by clicking, I ended up just pushing "enter" to move past the screen. (I missed recording the first sentence spoken)Īs I clicked to choose & activate the "Blunt Expert" skill. I sort of it like but seems unfair (zombies gotta eat too).Īs I approached this survivor, with us being face to face, his first two lines of dialogue sounded like it came over a radio. You can just run in there & zombies will not follow. These circular shrubbery all down the beach (& elsewhere throughout the resort) do not have player collision. They are used in more places than shown in the video. The vending machine could be moved over slightly. Ofton when migrating content in engines things get offset. Vending machine clipping into wall at lifeguard station: ![]() ![]() Some kind of rectangular shaped invisible blockage Invisible blockage in lifeguard station: In the original game you could kick these balls at teammates & zombies (inflicted very minor damage) Not a huge deal but as you can see, with some of the original placements they intended you to kick them. When jumping or running around trucks, zombies can sometimes walk through &/or get stuck in the back. ![]() Zeds can move through & get stuck in the back of trucks: This happends with all other similar small signs & poles as well. They can be knocked over if struck with a weapon but sometimes that fails to work. Missing collision on signs & small poles: If you're reporting a bug here please verify your game cache through Steam first (to ensure all your files are valid). Here I will document with video any possible bugs I find or can reproduce from other players. ![]()
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